The Battle of Stokes Green, initial positions.
Bluebear commented in the last post that it was the anniversary of the ECW Battle of Cropredy Bridge that occurred June 29th, 366 years ago and that it might be interesting to commemorate by re-posting a battle I posted back in '09 loosely based on Cropredy. A capital idea so here it is!...:
News of another battle that took place yesterday, (May 22, 1642) on nearby Stokes Green between a Royalist force led by a somewhat cautious CinC but this time supported by a brigade of Scots (...though flying Covenant colors, for this game they are doing service for the King)... against a roughly equal strength Parliamentary army that, though ably led, was lacking in powder and shot.
The scenario was a rough approximation of the historic battle of Cropredy Bridge where the armies had been marching parallel routes in view of each other across a small river with fords and bridges at several points. Seeing the Royalist van becoming separated from the main body, the more aggressive Parliamentary commander makes the first move by rapidly crossing the river to assault the Royalist main body while simultaneously sending a brigade across another ford to fall upon the Royalist rearguard.
Here the Parliamentary force forms up for the attack...the brigade in the far distance is the force moving against the Royalist rearguard.
The Royalist main body posted on a low ridge...its left anchored near a small tavern (locally known as the the "Blue Bear")...in the foreground is the wide expanse of Stokesgreen.
A view of the Royalist main body posted on the ridge, a large body of Royalist horse move down a lane past The Blue Bear tavern. In the middle distance is Tidders Farm where Roundhead Dragoons mount a strong defense, and farther on, the Old Mill can be seen.
The Royalist rearguard commanded by a somewhat reckless brigadier who early in the fight decided to leave his strong defensive position to attack the Roundheads hoping to catch them as they ford the stream.
A more cautious Royalist CinC sits and waits for the Parliamentary attack...as the guns begin to thunder, he does not realize his final minutes are numbered...
The Tower Hamlets regiment fording the stream in the attack on the rearguard.
Colonel Okey's dragoons move to occupy Tidders' farm. (the first game appearance of my "pinecone trees")
...being a spring day in May, a surprise cloudburst slowed the battle for 15 minutes.
(I use event tokens made of 20x 40 bases from "Gale Force Nine" instead of the event roll that the "Victory Without Quarter" Rules use. I just made tokens for each result and added a few of my own to make an "event cup" that is drawn from whenever the "Event" card comes up in the initiative card draw.)
(I use event tokens made of 20x 40 bases from "Gale Force Nine" instead of the event roll that the "Victory Without Quarter" Rules use. I just made tokens for each result and added a few of my own to make an "event cup" that is drawn from whenever the "Event" card comes up in the initiative card draw.)
The Scots in the Royalist advance guard hurry back down their line of march to reach the battle.
First clash the Royalist rear, the reckless subordinate quits the secure ridge position in a bid to press the Roundheads back to the ford... and the move almost succeeds....the Parliamentary brigadier is captured in the cavalry melee leaving the Parliamentary attack on the rear leaderless and losing momentum.
Artillery of both sides starts to bombard...and unfortunately for the Royalists, their CinC is struck by a stray ball and killed early in the fight leaving the Royalist center leaderless for a time.
Col. Okey's Dragoons establish a defensible position in Tidders' farmyard.
Parliamentary horse led by their brilliant brigadier, Major General Fitzalte a veteran of many years on the continent who has come to England seeking more glory (or plunder) commanding the Parliamentary horse. They are faced across the green by a large body of Royalist horse plus the Scottish horse. (note General Fitzalte's rating token as "brilliant" allowing him to issue 2 orders when his initiative card is drawn). The General's brigade of horse defeat the leading troop of Royalist horse in a furious melee and pursue into the following troop but are eventually to scattered to make a second charge and ultimately are defeated.
After blasting away the head of the Parlaimentary foot advancing on the rear guard, Royalist foot discharge a volley against the Tower Hamlets Regiment
In the center, Parliamentary hopes are dashed as Royalist foot stoutly resists attacks on the center and rear. The shortage of ammunition (simulated by a 3 "full volley" limit on some of the Parlaimentary foot units was a facotr in thr final stages of the battle when the major engagemants of foot units were being decided.
(I also used a new approach to event cards....if a "reinforcements" token is drawn, the side that draws the next initiative card gets any unit that has been destroyed as reinforcements...thus making things a bit more interesting...the Royalists drew the first getting a "destroyed" horse unit ressurected on their table edge. Though they did not get engaged in the battle before it ended it sealed Parliamentary chances for a win.)
(I also used a new approach to event cards....if a "reinforcements" token is drawn, the side that draws the next initiative card gets any unit that has been destroyed as reinforcements...thus making things a bit more interesting...the Royalists drew the first getting a "destroyed" horse unit ressurected on their table edge. Though they did not get engaged in the battle before it ended it sealed Parliamentary chances for a win.)
Strongly ensconced in the outbuildings of Tidder's Farm, Okey's Dragoons turn back a furious charge by Newcastle's whitecoats, but it is ultimately to no avail as the Parliamentary assault is dashed against a strong Royalist position.
The battle is finally decided in the center when the Parliamentary horse and foot are finally overwhelmed by the sheer weight of shot and horseflesh laid on by the Royalists...further strengthened by a reinforcing body of Royalist horse arriving in the vicinity of Captain William's Barn. The Scots finally make a late a late bid to take the Parliamentary horse in the rear to seal the deal. (I used a sudden death rule "liberated" from the WWII Flames of War Rules: i.e: if an army has more units routed or eliminated than are still fighting on the table they are defeated.)
Thus the battle ended after two and a half hours of scale combat, (and interestingly 2 1/2 hours of real time as well...) in a sound victory for the Royalists!
(...as always I found the "Victory Without Quarter" rules excellent for solo play)
The battle is finally decided in the center when the Parliamentary horse and foot are finally overwhelmed by the sheer weight of shot and horseflesh laid on by the Royalists...further strengthened by a reinforcing body of Royalist horse arriving in the vicinity of Captain William's Barn. The Scots finally make a late a late bid to take the Parliamentary horse in the rear to seal the deal. (I used a sudden death rule "liberated" from the WWII Flames of War Rules: i.e: if an army has more units routed or eliminated than are still fighting on the table they are defeated.)
Thus the battle ended after two and a half hours of scale combat, (and interestingly 2 1/2 hours of real time as well...) in a sound victory for the Royalists!
(...as always I found the "Victory Without Quarter" rules excellent for solo play)
14 comments:
Great report! (I seem to recognize a few of those names ;-) )
Great set-up, too, with the terrain and minis and all.
I hope you'll take this in the spirit of constructive criticism - on the map I wasn't sure which side was which; might help to label the two sides. It would also be nice if the place names (or the whole map) were a little bigger. Hard for my old eyes to read the small font.
Still, I enjoyed the battle report and the great pcitures! :-D
Fitz,
Definitely thanks for the comments. I had completely forgot to mark the sides on the map, and I can easily up the font as well...I will always blame the evening martini for any blunders!
...and I thought a little homage to those great blogs I get so much inspiration from would be appropriate!
I've been saving reading this report until I had the time to really enjoy it.
Very good report although I'll echo Fitz's call for a larger map image.
Incidentally, I am honored to be among those recognized . . . and with a tavern! I think that this was a really nice touch.
I don't know if Stokes is aware of it. He's been very busy editing a book he translated (which is why our "Charge!" game has been delayed). I'll send him an email directing him here.
Thanks for the kind comments guys, I just tweeked the map this evening to hopefully make things a bit easier to read...I have the same problem with 52 year old eyes!...I should know better.
That's better :-D (my 52 year old eyes thank you! Yep, I'm 52 also - for a few more months anyway :-) )
Just to echo FB and Jeff's comments - wonderful figures too. Good to see the ECW getting some good coverage!
David
http://nba-sywtemplates.blogspot.com/
Lovely figures, and a neat battle! I enjoyed it very much.
Best Regards,
Stokes
Nice report, good pictures, fun game ...
Oh, fond memories of when I was just 52 ... I'm wondering what the median age is for our group?
LOL
Arthur
Arthur,
I don't know . . . but I'll be 61 on June 19th (which is just around the corner).
-- Jeff
Yes we are a somewhat "grayed" band of brothers, ...but I still feel 12 years old... when I bought my first wargame.
I'm pretty sure there are some younger lads, too. :-)
In any case, we're young at heart! :-D (who said "childish"? lol)
Keep on playing!
Super report. Enjoyed seeing your niceley painted figs in action again. Exciting battle and a win for the royalists !
The next step in my ECW Wiltshire campaign is for the parliamentary forces to lay siege to Wardour castle - may take some time to do though.
-- Allan
Ahhh, nice to see this again. Thank you for celebrating Copredy Bridge on its anniversary with this re-post.
-- Jeff
Being something of an anarchist, I like to see the Royalists win... A fine set-up - beautiful armies! - and well thought out terrain. An enjoyable and entertaining read.
Cheers,
Ion
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