Showing posts with label ECW. Show all posts
Showing posts with label ECW. Show all posts
Tuesday, March 1, 2011
Unpacking the "Big Rigs"!
Having time to set up a big game is tough these days when work gets more intense as the Spring semester reaches mid term, but I was determined last weekend to set of my 40mm ECW stuff just for the sake of seeing them again!
I worked up a simple set piece that allowed all of my collection to be deployed on the table. My 40mm stuff has reached about the maximum my 8x5 table can hold so I've come to a sort of end point in the collecting except for some more light guns and such.
I'm still grappling with financial woes and these fine fellows are under consideration for selling...but I'm still agonizing over the prosect....
I know that if they do get sold I'll probably start a new ECW collection in 28mm at some point, as I am doing with colonials. At least I enjoy painting so selling a big collection has it's up-side.
But still, these guys have given me a lot of pleasure and they were the original reason I started the Lead Gardens blog, so I have a good bit of loyalty I'd have to overcome to part with them...and at 40mm they do command in the eye candy department! But like a shark one must always keep moving to stay alive...
That being said...If any of my readers are interested in this collection, drop me a line at: ddugas@vt.edu
Tuesday, February 1, 2011
Building a Windmill in Classic Style
Now that the Lead Gardens building program is in full swing, I thought I would tackle a long anticipated project to build a windmill to give the table a bit more "old world" period flavor. I want the windmill to serve both my 18th century battles as well as my English Civil War games in 40mm so I first dug up some references I had stashed away a year ago...thank goodness for the search feature on my computer!
The Windmill will be one that is mounted on a heavy frame and presumably was intended to rotate to face the wind.
I decided to go with basswood for this one, and began with a precut base I had on hand that became the base for a simple frame made of basswood. The base is 60mm square and the height of the frame is about 1" high. The references show a pretty tall structure and I want something that will give a decent sized diameter to the blades of the windmill so the dimensions felt right.
The base frame goes together quickly with just a bit of trimming of the members...
Then the sides are cut from a sheet of basswood, and, as in the last tutorial, cutting the gable ends using a simple "x" cut and saving the leftover triangles for later.
the sides are glued up and set on a square of balsa that has a square hole in it cut at the size of the center post
...then all of that assembly is glued to the center post...
...So the basic windmill is formed.
I add the leftover triangle pieces from the earlier side cutting step to "beef up" the gable ends
a block of basswood is added to the structure to make a spot to attach the blades of the windmill..
next step is to tackle the windmill blades...a tough problem...especially if we are trying to keep it in a simple old school style...
...first I made a cross of two small sections of basswood...each notched to make a cross shaped piece to work as a connector for the blades...which I have yet to figure out how to make...
ideally the blades of the windmill should be very simple to make in keeping with the "Old School" flavor of the project.
So now the big problem...how to construct the blades???
...I'll have to sleep on that problem...any ideas are most welcome!
The Windmill will be one that is mounted on a heavy frame and presumably was intended to rotate to face the wind.
I decided to go with basswood for this one, and began with a precut base I had on hand that became the base for a simple frame made of basswood. The base is 60mm square and the height of the frame is about 1" high. The references show a pretty tall structure and I want something that will give a decent sized diameter to the blades of the windmill so the dimensions felt right.
The base frame goes together quickly with just a bit of trimming of the members...
Then the sides are cut from a sheet of basswood, and, as in the last tutorial, cutting the gable ends using a simple "x" cut and saving the leftover triangles for later.
the sides are glued up and set on a square of balsa that has a square hole in it cut at the size of the center post
...then all of that assembly is glued to the center post...
...So the basic windmill is formed.
I add the leftover triangle pieces from the earlier side cutting step to "beef up" the gable ends
a block of basswood is added to the structure to make a spot to attach the blades of the windmill..
next step is to tackle the windmill blades...a tough problem...especially if we are trying to keep it in a simple old school style...
...first I made a cross of two small sections of basswood...each notched to make a cross shaped piece to work as a connector for the blades...which I have yet to figure out how to make...
ideally the blades of the windmill should be very simple to make in keeping with the "Old School" flavor of the project.
So now the big problem...how to construct the blades???
...I'll have to sleep on that problem...any ideas are most welcome!
Labels:
18th C,
Buildings,
Classic Wargaming,
ECW,
Workbench
Monday, December 27, 2010
ECW Initiative Cards
I have just finished a generic initiative card deck for English Civil War games. The cards were made using Sprigge's famous drawing of the battle of Naseby for the card images. There is a pdf. of 4 pages of cards that include Horse, Foot, Guns, Command and Dragoons as well as a cool "Time Passes" and "Event" cards and even a "Baggage Trayne" move card for those special baggage raiding scenarios. I was able to glean images from the original drawing by careful screen captures and it gives a pretty good period feel to the cards. The cards are purposely generic so that you can use them in a number of ways depending on the rules you are using. They are designed to work with Clarence Henderson's Victory Without Quarter rules (available from him at his "Quindia" website). Note that the cards are made using an AVERY 5371 perforated business card template so it should make the cards easier to produce.
Find the cards for FREE download here: link and just navigate to the Lead Gardens folder and inside the pdf. file is titled "Littlejohns ECW Cards".... Enjoy! and please let me know of any ideas for additions to the set.
This set will be followed by another set that's tailored to my figure collection with images of the actual units and period images of the various commanders.
Thursday, December 23, 2010
Gerard's Regiment of Foote Ready For Battle!
With the exception of a few final touches (eyes, and some final highlighting) these Cavaliers are ready to face off against those rebellious Parliamentarians! Every time I finish a new unit of these big fellows (40mm) I get excited about playing again....and despite the expense of the figures a few go a long way in making the units seem large.
I also followed Phil Olley's great method for painting real cloth flags and it works really well but takes just a bit of patience and practice to make it look good. I topped the pole off with a finial casting from Front Rank> I think one of the most fun aspects of ECW/30YW gaming are the colorful standards.
Also during this holiday, I'm currently redoing all my ECW turn initiative cards that I use with my preferred rules (Victory Without Quarter) and hopefully soon will post a link to the pdf file of the cards for my readers to download.
A fine Yuletide to all of you out there...now I'm ready for a pint!...Cheers!
Sunday, December 19, 2010
Gerard's Regiment Part 2
Sunday brought good progress on the regiment with the base colors going on quickly and the flesh given a wash of Citadel "Flesh Wash." I also did a bit of further research on Gerard's and found the reenactment of the regiment in the Sealed Knot Society. Their blue coats are quite a dark navy shade and the unit wears yellow stockings. I'm not sure if they found the stocking color in a period reference or if is a modern choice, but it looks good so I'm going with it to give the unit an additional splash of color. Also, I'm going with a slightly brighter blue overall than a dark navy colorbecause I have always found dark blue a challenge to get right at the scale of a typical gaming figure.
| these guys are about halfway to completion |
Saturday, December 18, 2010
Gerard's Regiment of Foote 1642
Got a new regiment of 40mm ECW (Sash and Saber) underway today. This unit will represent Colonel Charles Gerard's Royalist Regiment of Foot. This was a bluecoated regiment present at Edgehill and had some very colorful blue and yellow flags so I'm planning on putting in a lot of effort to make this unit look good including a hand-painted cloth flag.
These were figures I had on hand and I was lacking an ensign so I broke out the "green stuff" and "promoted" one of the pikemen to represent an ensign by adding a sash and a crest on the helmet (to look like the ensign in Haythornewaite's excellent book on the English Civil War (p. 75)
40mm is a great scale for modifying and conversions...(check out my Scots cavalry in an earlier post here and here)
You don't have to be a genius at sculpting at this scale and the large scale rewards the eye! Just started priming the figures and the painting begins tomorrow!
I've also got an order in to Sash and Saber for a batch of Horse to make the holiday painting that much better.
Tuesday, June 29, 2010
The Battle of Stokesgreen-May 1642

The Battle of Stokes Green, initial positions.
Bluebear commented in the last post that it was the anniversary of the ECW Battle of Cropredy Bridge that occurred June 29th, 366 years ago and that it might be interesting to commemorate by re-posting a battle I posted back in '09 loosely based on Cropredy. A capital idea so here it is!...:
News of another battle that took place yesterday, (May 22, 1642) on nearby Stokes Green between a Royalist force led by a somewhat cautious CinC but this time supported by a brigade of Scots (...though flying Covenant colors, for this game they are doing service for the King)... against a roughly equal strength Parliamentary army that, though ably led, was lacking in powder and shot.
The scenario was a rough approximation of the historic battle of Cropredy Bridge where the armies had been marching parallel routes in view of each other across a small river with fords and bridges at several points. Seeing the Royalist van becoming separated from the main body, the more aggressive Parliamentary commander makes the first move by rapidly crossing the river to assault the Royalist main body while simultaneously sending a brigade across another ford to fall upon the Royalist rearguard.
Here the Parliamentary force forms up for the attack...the brigade in the far distance is the force moving against the Royalist rearguard.

The Royalist main body posted on a low ridge...its left anchored near a small tavern (locally known as the the "Blue Bear")...in the foreground is the wide expanse of Stokesgreen.
A view of the Royalist main body posted on the ridge, a large body of Royalist horse move down a lane past The Blue Bear tavern. In the middle distance is Tidders Farm where Roundhead Dragoons mount a strong defense, and farther on, the Old Mill can be seen.
The Royalist rearguard commanded by a somewhat reckless brigadier who early in the fight decided to leave his strong defensive position to attack the Roundheads hoping to catch them as they ford the stream.
A more cautious Royalist CinC sits and waits for the Parliamentary attack...as the guns begin to thunder, he does not realize his final minutes are numbered...
The Tower Hamlets regiment fording the stream in the attack on the rearguard.
Colonel Okey's dragoons move to occupy Tidders' farm. (the first game appearance of my "pinecone trees")
...being a spring day in May, a surprise cloudburst slowed the battle for 15 minutes.
(I use event tokens made of 20x 40 bases from "Gale Force Nine" instead of the event roll that the "Victory Without Quarter" Rules use. I just made tokens for each result and added a few of my own to make an "event cup" that is drawn from whenever the "Event" card comes up in the initiative card draw.)
(I use event tokens made of 20x 40 bases from "Gale Force Nine" instead of the event roll that the "Victory Without Quarter" Rules use. I just made tokens for each result and added a few of my own to make an "event cup" that is drawn from whenever the "Event" card comes up in the initiative card draw.)
The Scots in the Royalist advance guard hurry back down their line of march to reach the battle.
First clash the Royalist rear, the reckless subordinate quits the secure ridge position in a bid to press the Roundheads back to the ford... and the move almost succeeds....the Parliamentary brigadier is captured in the cavalry melee leaving the Parliamentary attack on the rear leaderless and losing momentum.
Artillery of both sides starts to bombard...and unfortunately for the Royalists, their CinC is struck by a stray ball and killed early in the fight leaving the Royalist center leaderless for a time.
Col. Okey's Dragoons establish a defensible position in Tidders' farmyard.
Parliamentary horse led by their brilliant brigadier, Major General Fitzalte a veteran of many years on the continent who has come to England seeking more glory (or plunder) commanding the Parliamentary horse. They are faced across the green by a large body of Royalist horse plus the Scottish horse. (note General Fitzalte's rating token as "brilliant" allowing him to issue 2 orders when his initiative card is drawn). The General's brigade of horse defeat the leading troop of Royalist horse in a furious melee and pursue into the following troop but are eventually to scattered to make a second charge and ultimately are defeated.
After blasting away the head of the Parlaimentary foot advancing on the rear guard, Royalist foot discharge a volley against the Tower Hamlets Regiment
In the center, Parliamentary hopes are dashed as Royalist foot stoutly resists attacks on the center and rear. The shortage of ammunition (simulated by a 3 "full volley" limit on some of the Parlaimentary foot units was a facotr in thr final stages of the battle when the major engagemants of foot units were being decided.
(I also used a new approach to event cards....if a "reinforcements" token is drawn, the side that draws the next initiative card gets any unit that has been destroyed as reinforcements...thus making things a bit more interesting...the Royalists drew the first getting a "destroyed" horse unit ressurected on their table edge. Though they did not get engaged in the battle before it ended it sealed Parliamentary chances for a win.)
(I also used a new approach to event cards....if a "reinforcements" token is drawn, the side that draws the next initiative card gets any unit that has been destroyed as reinforcements...thus making things a bit more interesting...the Royalists drew the first getting a "destroyed" horse unit ressurected on their table edge. Though they did not get engaged in the battle before it ended it sealed Parliamentary chances for a win.)
Strongly ensconced in the outbuildings of Tidder's Farm, Okey's Dragoons turn back a furious charge by Newcastle's whitecoats, but it is ultimately to no avail as the Parliamentary assault is dashed against a strong Royalist position.

The battle is finally decided in the center when the Parliamentary horse and foot are finally overwhelmed by the sheer weight of shot and horseflesh laid on by the Royalists...further strengthened by a reinforcing body of Royalist horse arriving in the vicinity of Captain William's Barn. The Scots finally make a late a late bid to take the Parliamentary horse in the rear to seal the deal. (I used a sudden death rule "liberated" from the WWII Flames of War Rules: i.e: if an army has more units routed or eliminated than are still fighting on the table they are defeated.)
Thus the battle ended after two and a half hours of scale combat, (and interestingly 2 1/2 hours of real time as well...) in a sound victory for the Royalists!
(...as always I found the "Victory Without Quarter" rules excellent for solo play)
The battle is finally decided in the center when the Parliamentary horse and foot are finally overwhelmed by the sheer weight of shot and horseflesh laid on by the Royalists...further strengthened by a reinforcing body of Royalist horse arriving in the vicinity of Captain William's Barn. The Scots finally make a late a late bid to take the Parliamentary horse in the rear to seal the deal. (I used a sudden death rule "liberated" from the WWII Flames of War Rules: i.e: if an army has more units routed or eliminated than are still fighting on the table they are defeated.)
Thus the battle ended after two and a half hours of scale combat, (and interestingly 2 1/2 hours of real time as well...) in a sound victory for the Royalists!
(...as always I found the "Victory Without Quarter" rules excellent for solo play)
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