Showing posts with label Scenarios. Show all posts
Showing posts with label Scenarios. Show all posts

Saturday, December 8, 2012

The Admiralty's Response

Two new British cruisers (small) are added to my British fleet
After the "world turned upsidedown" debacle on the high seas, the British Admiralty has ordered two new cruisers to be constructed to accompany the sister ship of the now sunken "London" to hunt down the Brandenburg and disable or sink her.

 Some pics of the finished cruisers and my attempt to make believable smoke using pins and cotton balls.

 ...And here they are in action in confined waters....made using new hex blocks I just got in the post to enhance my M44 and Battle Cry games from RDOXX Inc. They worked pretty well to make headlands at the mouth of an estuary that the British are attempting to leave while the Brandenburg lurks in the distance.

 It was interesting to see if the large ships could be played on a very small table ("30ish" inches diameter...small and simple is always my goal..)
 Again, these hexes are too small for the scale of the ships, but that will be remedied soon...but still it was an interesting action and the simplicity of the "Memoir of Battle at Sea" Rules made playing it solo easy even with my little ones clamoring for attention.
The hex blocks are exactly scaled to M44-C&C game hexes and are very nicely made and well worth the reasonable price... my hexes are just a bit bigger, hence the gaps.


The Brandenburg barely skirts the headlands to make her escape

This time the battle was a draw with the Brandenburg escaping after heavily damaging a cruiser and the battleship and taking heavy damage herself, so the British commander decided to break off  try again another day.

Thursday, December 6, 2012

Encounter on the High Seas

HMS London and SMS Brandenburg closing range.
 The newspapers are unclear as to why this incident occurred, but word from the admiralty has it that German ambitions in East Africa were in need of a stout pounding!
An early critical hit slows the Brandenburg but she still packs a dangerous punch
 I managed to get my first two pre dreadnoughts at this larger scale  painted up in late Victorian livery, and decided to give them a go with a single ship to ship action set up the hex board I made a week ago out of the back of a Christmas tree mat. The hexes are M44 sized and I plan to get/make a larger hex mat with 5" hexes soon but until then, I just assumed the ships were located in the bow hex and it all worked out pretty well.
The London changes course to close range and sustains a hit in her forward turret.

The "iron dice" are rolling hot for Brandenburg's gun crews and the London begins to take significant damage as the range closes.

at 4.000 yards both ships run parallel courses and trade pounding broadsides.



Both ships are approaching their "break off" point with the London taking another hit on her guns.

Final turn of the game finds the London battling a fire and attempting to escape, but the Brandenburg gets in a final broadside that completely disables the London and she starts to list and the captain reluctantly orders "abandon ship!"

"Londoners were shocked at the news in the morning papers..."-

I'm really enjoying Bob Cordery's "Memoir of Battle at Sea"...and the great potential for adding "chrome" to the basic rules. The ships painted up pretty well and look the part so I started a couple of British cruisers to beef up a retaliatory strike on those overly ambitious Germans!

And finally to the stout fellows who graciously honored me with a Liebster Award for my blog please know that it was really appreciated and I'm working on posting my favorite 10 blogs that I think are tops...(I know, not the exact rules of the game...but I follow and enjoy 160 blogs on a regular basis and I thought that it would be good to honor the top ten...maybe I'll do a "Lead Gardens Top Way Beyond Cool Gaming Bogs Award" ...suffice to say I'm compiling that list right this minute and hopefully will be my holiday "shout-out" to all my favorites who give me so much pleasure and inspiration...Thanks Everyone!

Sunday, November 18, 2012

The Full Monty, (or Cunningham)

Late in the game, the 15th Panzer in control of the field with swarms of Commonwealth infantry scrambling to hold the line after the heavy British tank losses. German infantry still cling to the airfield at Sidi Rezeg on the left of the pic. Italians still hold Bir El Gubi at the bottom right, and the South African Brigade is left facing German armor in the center.
I got a copy of the Memoir 44 "Breakthrough" boards in last Friday's post and I had some time today to set up the "Crusader" scenario. I had also recently purchased the new "equipment pack" with lots of special figures to add some spice to the M44 stew. In this big game I am going all-out with all optional rules and added a few extra units to the original scenario as well as some adjustments to the map to make it look "more like the actual battle" to my eyes.

Playing a desert scenario of a battle this large demand the inclusion of such goodies and rules like scout cars, supply trucks, 88s, big guns, mobile artillery, command cars (to represent Rommel) and the air pack. I also used the Churchill tanks included in the equipment pack to represent Matildas and treated them using the "Tiger Tank" rules (since they were really hard to kill given the light guns of the time) and reduced their move to 2 hexes since they were slow infantry tanks. And finally the grey French figures in the new equipment pack served nicely as Italian infantry and the Japanese tank minis from the Pacific served here as Italian armor.

The Lufwaffe really took a toll in this first game since with his free order Rommel was able to keep the air assets up and flying for several turns in the center sector where all the British armor was concentrated. The supply truck rules allowed units to withdraw to resupply and recover a hit. This made the game ebb and flow just like the real battle. With 12 medals required for victory the the game was long enough to support a withdrawal and return to the fray. For such an abstract game this was really not a bad representation of the battle.



Sunday, November 11, 2012

Northwest Frontier: "Big Battle" Style

 Re-set my gridded table to 1878 for a little Northwest Frontier action Portable Wargame style, this time using Bob Cordery's "Big Battle"  19th century revisions to the rules. In recent months I've managed to add a few units to both sides of my NW Frontier collection so this battle proved to be pretty big.
The happiest Pathan commander I ever encountered...(actually she just was there for the photo op...Hot Wheels cars are more her taste these days)...

The Headman of the Waziri's village.
 I also used some simple cardboard buildings I built a while back using boxes from the local "Michaels" craft store...You can see a tutorial for making them here.

British begin to deploy for battle

Highlanders and Punjabis advancing on a Pathan held ridge

"Piper, sound the charge!"
I'm also using my added "heroic action" rule in this game where an attached individual leader figure (except the CinC)  can force a re-roll of any close action dice and taking the second outcome...while risking a D6 4-6 roll to eliminate the leader for exposing himself heroically in the action...The British typically have one or two leader figures for each 3 stand "Battalion", and the Pathans have one leader for every 5 units.
The CinC of the British force and an artillery leader figure.

Pathan cavalry make an early charge on an advanced guard of the 12th Bengal Horse.


 The figures are a mix of Jacklex 20mm and Ral Partha 25mm...and after some initial trepidation at the slight scale difference, I've grown accustomed to it and the units all seem "in scale" to me now. Especially since I mixed figure scales in the Pathan irregular bases. It surprisingly looks just fine.
 The Jacklex cavalry actually works better for this basing style (40mm squares) since I can fit 3 cavalry to that size base.
Highlanders and Punjabis scale the ridgeline

a mountain gun in support

Bengal cavalry and Ghurkas in a wild melee on the plain with Pathan cavalry.
Finally, I did find the Portable Wargame Big Board rules to be "cleaner" than the earlier versions. I particularly liked the simplified activation die rules. I did find myself "tinkering" with the Close Combat rules. They seemed to be a bit indecisive in that units could "lock" into close combat and not be able to get an outcome for several turns (particularly cavalry since it only takes a hit on a "1" in close combat so two cavalry units would stay locked in close combat for several turns without a result). So I tried the following rule change:

Units hit in close combat only translate "hits" as follows:

Elite Units        1or2= unit destroyed       3,4,5,6=mandatory one square retreat and lose 1SP
Average Units  1,2,3= unit destroyed      4,5,6=mandatory one square retreat and lose 1SP
Poor units        1,2,3,4=unit destroyed      5,6=mandatory one square retreat and lose 1SP

This rule adjustment served to both speed up the game just a bit and to make Close Combat more decisive...sort of a balance I think between Bob's intent and Morschauer's more "bloody" basic combat resolution approach where hits always eliminate. It also serves to differentiate fire combat results from Close Combat and at least it gave the Highlanders a reason to charge that heavily defended ridgeline!

But regardless, it produced a fun Sunday's diversion, and some thoughts about a possible campaign using a "squared" larger map that is scaled to my tactical table size of 18x18 grid squares so each grid square on the map would be a "table".  The battle rules are clean and fast so running a campaign could actually work, and I can spice it with some skirmishes using "Sword and the Flame" if needed.







Thursday, October 25, 2012

More Crazy Tiny Wargames

 I'm continuing to tinker around with very tiny wargames using the Portable Wargme Rules. Even my wife was, "wow, that's really tiny!..." so I guess that's something to be said...
I also took a cue from the blogs out there in that I put the "Diceshaker" app on my ipad and used it to generate the die rolls. It actually works really well and is a sort of no nonsense die rolling app that works just fine for this.

I played Quatre Bras out a couple of times with the British winning the first go and the French the second...so fun all around. Such a small game is pretty cool because I just kept it set up on the kitchen counter and played a few turns over my coffee this morning before the kids woke up and I headed off to work...and without the tell-tale clatter of dice, I was able to keep the wife slumbering too!
French columns assault Gemioncourt Farm


French columns take a drubbing from disciplined Brit volleys...

A second game experimenting with a gradual arrival of Brit reinforcements as in the historical battle...

The French get the better of the British left in the initial stages of game 2.


The Black Brunswickers held strong in Gemioncourt Farm in both games despite heavy assaults from French columns.
And finally I had a few minutes this afternoon after work to dig out some old plastic minis from a Parker Brothers Battle Cry game from the 60s...the board is long lost but I still have the minis so I pressed them into service. This is a hypothetical layout of Gettysburg at a very abstract level without ridges (that I am going to make this weekend) to see if I can stretch Bob's portable rules to their limit on a 7" square?!

Sunday, October 21, 2012

Battle on a Postage Stamp

 Ok, so it's Sunday night and my daughter and I spent an hour in our garage (oft referred to by my bemused wife as..."daddy's game storage room"...) and turned up some interesting finds. It seems several years ago I had contemplated a "Really Tiny Wargame" using an old portable chessboard....I had painted over the chessboard using "green chalkboard spraypaint" and then for lack of figures and rules...had stashed the board away for a future inspiration. Fast forward to this afternoon and we opened an old box and what was sitting on top but the little green 7" by 7" chessboard! Now immediately my synapses started firing and thoughts of how cool it would be to have a Really Portable Wargame using Bob's rules. So this evening I marked off a 7/8" grid, 8 squares by 8 squares, and dug out some of my 6mm Adlers and picked out 2 armies of 12 elements and set up the ultimate tiny wargame!
 The battle is Quatre Bras, I think referred to in history as the "Battle on a Postage Stamp"...I thought it appropriate that this super small sized game would model one of the great but really small Napoleonic battles of the war.
 The "table is a 7 x 7...inches that is...! The Adler 6mm figures are just the ticket to pull it off, and the "Portable Wargame Rules" will be the rules of choice for this one. It may be a stretch...but it will hopefully be a fun experiment.
View from the French side towards Gemioncourt Farm...Quatre Bras off in the distance.
 I have a few resin cast 6mm houses, but houses from a Monopoly game would work as well. I'm thinking of making wooded square bases to place on the grid instead of bits of clump foliage.
A 7" by 7" wargame
I'm contemplating how to make hills...and streams at such a small scale...
The squares are only 7/8" so not much room for terrain, but still, it looks like a wargame.