Saturday, July 24, 2010

Conquering the Syracusans: One Little Guy At a Time

 In progress...a 1000 point Syracusan army based for Warmaster Ancients

 My 10mm ancients project is still chugging forward though it sometimes seems like I'm pushing behind the front rank of a hoplite "scrum", but still the units seem to get done eventually. With individually cast 10mm figures like Magister Militum, you spend a good bit of time cleaning and basing everything up. Regardless, they are really beautiful castings, but still require each base to be filed flat and just a few bits of flash trimmed off... so it makes the painting seem relatively easy by comparison. I was able to get the entire Syracuse army cleaned, primed and based today and I'm starting in on the first of 4 units of "peltasts" (actually more like light hoplites) and I have 4 units of heavy hoplites completed already. I did three units with shield blazons that were identical, but last night I got serious and did a unit of mercenaries with each figure carrying a different shield blazon.


More Hoplites!

I'm priming everything white and then laying on the basic colors fairly roughly, coming back with an ink wash to cover the white spots and then finishing up with belts, highhlights and touch-ups...the entire process takes about a half-day for each 3 stand unit...not too bad. 


I'm hoping to have this army done by the end of the week? ...and maybe these guys can go up against my Republican Romans next weekend... by which time the "CinC Lead Gardens" will be back from a month in the Big Apple so she can take over with the little-ones (the non-metal ones...) and give me some much needed gaming time!

Wednesday, July 21, 2010

Syracuse Levy Hoplites


The Syracusan army grows...I got another 10mm unit painted up this afternoon. It's pretty amazing how fast this scale paints up when you are used to 25/28mm. I think 10mm stuff really needs the momentum that comes from doing one and then having the next based and primed ready to go. I think in a couple of days I should have the core of 4 hoplite units done and ready to move on to the light infantry. I usually save the cavalry and generals till last.

This latest unit represents a body of levy hoplites so they are  less well equipped with only a bronze helmet, greaves, and a bronze shield...no breastplate or such, so I just painted over the armor on the casting with the red color of the tunic...in the close up pics you can see the paint-over but on the table at this scale, hardly noticable... The shield blazon is derived from Syracusan coins of the period.




next up, a pair of regular hoplite units in bronze armor.

All Hail the Conquering Blackwash!


I'm finally getting back to a long dormant ancients project doing several armies for Warmaster Ancients in 10mm. Today I finished a unit of Syracusan Epilektoi hoplites. I found some nice info on hoplites that those of you paint ancients might have not yet run across. It's an extensive post on hoplites I found on a Forum called Totalwar.org the link to the post is here. This unit I've just finished represents a body of elite hoplites fielded by Syracuse. Apparently Syracuse was able to muster large numbers of hoplites but most were barely trained and armoured. Thus this unit will be the army's only strong body of spears. The other three yet to be painted will be a mix of levy and regular units. These guys are reported to have had iron gear as opposed to the older bronze. The rest of the Syracuse army will rounded out with light troops, a unit of cav, and some bolt throwers.


 The whole collection of 10mm ancients (that I have stashed...all from Magister Militum) will be:

Polybian Roman (completed)
Carthaginian (completed)
Syracuse (on the way)
Aexandrian Macedonian (still in bags)
Indian (still in bags)
Acheamenid Persians (still in bags)

...and if I can still muster the patience, Spanish or Numidian.


These 10mm guys do seem to take a bit of zen-like patience, not because they are all that hard to paint (...I can't really see them anyway...), but that there are so many of the little buggers...I went with a uniform shield design based on the website's info...though probably there would have been less uniformity...but at this scale I'm just not up to the task of individual shield devices yet...perhaps when I get to my greek mercenary hoplites in the Persian army, I'll step up and get serious. But in general at this scale "blackwash" seems to really do the job of hiding the mistakes and tying it all together.

Saturday, July 17, 2010

A Summer Saturday of Gaming


It's too hot to really go outside, I've got two kids to take care of, and the CinC Lead Gardens is away until the end of the month....so being left in "independent command", I find I'm on my own for the next couple of weeks with two kids to entertain! So....I pulled out my copy of Richard Borg's "Battle Cry" boardgame and laid it on the dining table and decided to let "nature take it's course"....

Predictably, my 5 year old noticed the game box immediately after waking up and wanted to set it up... So we set up his first "real" wargame! We used an interesting Battle Cry variant that was designed for kids that worked great for his first rule driven game. Basically the variant dispensed with the command cards and instead used a roll of the attack dice to determine the units you could move (1 die per general).



We had a great time with the game and I'm now really excited about my new opponent. I gave him two generals and I had one, (so he had a good chance of winning his first game) --which he did in fine style by capturing the high ground with his cav who proceeded to shoot up my counterattack with effective and rapid carbine fire.... and then following up with an infantry unit to seal my fate.


Later in the day, on the Battle Cry note, I decided to haul out a large batch of old 25mm ACW figures I had acquired on ebay a long while ago. I never could quite get up the enthusiasm to paint them up...but after this morning's game I thought they might make a good miniature version of the Battle Cry system. I used some pre-cut bases I already had to make units that had 4 stands for the infantry to match the boardgame's system of 4 infantry, 3 cav, and 2 artillery organization.  I had already based these guys according to Richard Borg's miniature version of the game so I painted up the first unit shown here in the pics. The unit is designed to fit well in a 4" hex on my table and still be designed to have 4 removable "steps" that correspond with the boardgame.


An infantry unit is mounted on 4 bases: one is a 60x40mm with 4 figures as the front rank, backed up by three 20x20mm bases with a single figure each, giving 4 total bases. This means that even with 3 casualties, the last base will always still look like a unit on the table even when it is nearly destroyed.

Here is a pic of the whole Confederate force: 10 units of infantry, 3 artillery, 2 cavalry plus a general. This is a bit shy of the original game (by one cav unit), but if this works I'll  have to acquire the cavalry to fill things out.




And here is a painted up unit... 4 men up front with three individually based in the second rank.

Though I'm a died in the wool miniatures man, the boardgaming world (particularly the Command and Colors system)  still offers some interesting gaming possibilities that are ripe for exploration.

Thursday, July 15, 2010

More Summer Shelf Clearing


There's more "shelf clearing" going on here at the Lead Gardens since I'm trying to both trim down to a few core periods and to drum up some funds to flesh out those collections, so please check out my new ebay listings---here is an ebay link and just follow that page to the several auctions of my Sudan colonial stuff for sale.


I'm basically selling off my 25mm Egyptians, Mahdist/Dervish, and Sudanese....and potentially I'll be posting some scratchbuilt gunboats and Naval brigade in a day or so...but I think I'll have to have a wine or two to ease the sting of parting with them!  In addition there will be 15mm FOW Italians and 1/72 Brit and German WWII vehicles and armor up for auction as soon as I get the pics taken tonight.

I'm still hoping to maintain some colonials in my collection but I think it will be the NW Frontier or some fictitious colonial world to allow for more varied kinds of battles.

Tuesday, June 29, 2010

The Battle of Stokesgreen-May 1642


The Battle of Stokes Green, initial positions.





Bluebear commented in the last post that it was the anniversary of the ECW Battle of Cropredy Bridge that occurred June 29th, 366 years ago and that it might be interesting to commemorate by re-posting a battle I posted back in '09 loosely based on Cropredy. A capital idea so here it is!...:

News of another battle that took place yesterday, (May 22, 1642) on nearby Stokes Green between a Royalist force led by a somewhat cautious CinC but this time supported by a brigade of Scots (...though flying Covenant colors, for this game they are doing service for the King)... against a roughly equal strength Parliamentary army that, though ably led, was lacking in powder and shot.

The scenario was a rough approximation of the historic battle of Cropredy Bridge where the armies had been marching parallel routes in view of each other across a small river with fords and bridges at several points. Seeing the Royalist van becoming separated from the main body, the more aggressive Parliamentary commander makes the first move by rapidly crossing the river to assault the Royalist main body while simultaneously sending a brigade across another ford to fall upon the Royalist rearguard.


Here the Parliamentary force forms up for the attack...the brigade in the far distance is the force moving against the Royalist rearguard.



The Royalist main body posted on a low ridge...its left anchored near a small tavern (locally known as the the "Blue Bear")...in the foreground is the wide expanse of Stokesgreen.


A view of the Royalist main body posted on the ridge, a large body of Royalist horse move down a lane past The Blue Bear tavern. In the middle distance is Tidders Farm where Roundhead Dragoons mount a strong defense, and farther on, the Old Mill can be seen.


The Royalist rearguard commanded by a somewhat reckless brigadier who early in the fight decided to leave his strong defensive position to attack the Roundheads hoping to catch them as they ford the stream.


A more cautious Royalist CinC sits and waits for the Parliamentary attack...as the guns begin to thunder, he does not realize his final minutes are numbered...


The Tower Hamlets regiment fording the stream in the attack on the rearguard.


Colonel Okey's dragoons move to occupy Tidders' farm. (the first game appearance of my "pinecone trees")


...being a spring day in May, a surprise cloudburst slowed the battle for 15 minutes.
(I use event tokens made of 20x 40 bases from "Gale Force Nine" instead of the event roll that the "Victory Without Quarter" Rules use. I just made tokens for each result and added a few of my own to make an "event cup" that is drawn from whenever the "Event" card comes up in the initiative card draw.)


The Scots in the Royalist advance guard hurry back down their line of march to reach the battle.


First clash the Royalist rear, the reckless subordinate quits the secure ridge position in a bid to press the Roundheads back to the ford... and the move almost succeeds....the Parliamentary brigadier is captured in the cavalry melee leaving the Parliamentary attack on the rear leaderless and losing momentum.


Artillery of both sides starts to bombard...and unfortunately for the Royalists, their CinC is struck by a stray ball and killed early in the fight leaving the Royalist center leaderless for a time.


Col. Okey's Dragoons establish a defensible position in Tidders' farmyard.



Parliamentary horse led by their brilliant brigadier, Major General Fitzalte a veteran of many years on the continent who has come to England seeking more glory (or plunder) commanding the Parliamentary horse. They are faced across the green by a large body of Royalist horse plus the Scottish horse. (note General Fitzalte's rating token as "brilliant" allowing him to issue 2 orders when his initiative card is drawn). The General's brigade of horse defeat the leading troop of Royalist horse in a furious melee and pursue into the following troop but are eventually to scattered to make a second charge and ultimately are defeated.



After blasting away the head of the Parlaimentary foot advancing on the rear guard, Royalist foot discharge a volley against the Tower Hamlets Regiment


In the center, Parliamentary hopes are dashed as Royalist foot stoutly resists attacks on the center and rear. The shortage of ammunition (simulated by a 3 "full volley" limit on some of the Parlaimentary foot units was a facotr in thr final stages of the battle when the major engagemants of foot units were being decided.

(I also used a new approach to event cards....if a "reinforcements" token is drawn, the side that draws the next initiative card gets any unit that has been destroyed as reinforcements...thus making things a bit more interesting...the Royalists drew the first getting a "destroyed" horse unit ressurected on their table edge. Though they did not get engaged in the battle before it ended it sealed Parliamentary chances for a win.)




Strongly ensconced in the outbuildings of Tidder's Farm, Okey's Dragoons turn back a furious charge by Newcastle's whitecoats, but it is ultimately to no avail as the Parliamentary assault is dashed against a strong Royalist position.


The battle is finally decided in the center when the Parliamentary horse and foot are finally overwhelmed by the sheer weight of shot and horseflesh laid on by the Royalists...further strengthened by a reinforcing body of Royalist horse arriving in the vicinity of Captain William's Barn. The Scots finally make a late a late bid to take the Parliamentary horse in the rear to seal the deal. (I used a sudden death rule "liberated" from the WWII Flames of War Rules: i.e: if an army has more units routed or eliminated than are still fighting on the table they are defeated.)

Thus the battle ended after two and a half hours of scale combat, (and interestingly 2 1/2 hours of real time as well...) in a sound victory for the Royalists!

(...as always I found the "Victory Without Quarter" rules excellent for solo play)

Saturday, June 26, 2010

For Sale!

Cleaning and tightening up here at the Lead Gardens and have some cool stuff for sale on ebay. Check out the 2 Franco Prussian War armies based for Volley and Bayonet 1/2 scale (great for limited space) in 15mm:


and two 25/28mm WWII battalions Valiant plastics (for Rapid Fire)


and a pair of Flames of War Eastern Front collections:

The Germans:


and of course the Russians too:


More pics on ebay....Thanks for looking!