The Parliamentarians realizing that rear of the column has become separated in the night march, double back to arrive at about the same time the straggling section of the column is spotted by the Royalists.
the escorting horse and foot deploy to defend the baggage.
after scattering the dragoons defending the bridge, the Royalists pursue in a disordered state but are faced with the defending horse..the battle erupts in a wild cavalry melee...
meanwhile Royalist foot after crossing a ford off table occupy a farm on high ground to delay the Roundhead brigade hurrying to the sound of musketry...
The Parliamentary foot get embroiled at the farmhouse but can't break in and instead must settle for a musketry duel...
meanwhile the battle at the bridge with the wayward column heats up as both sides shake into a rough battle line and begin to exchange musketry fire...
Roundhead horse takes a severe volley and are scattered...
the Royalists seem to have an endless supply of units to throw across the bridge...in the distance the struggle at the farm continues...and Parliament brings on a lone field gun...unfortunately for the Roundheads a stray spark from a gunners linstock ingnited a powder barrel and destroyed the second arriving gun and many of the crew, putting it out of action.
Royalist horse pursue Parliamentary horse...but are disordered and are forced to rally back at the bridge with other regrouping squadrons...
a local Royalist garrison regiment arrives to lend weight to the Royalist push towards the supply wagons...
...to be continued...
...to be continued...
This battle is being fought using Clarence Henderson's excellent "Victory Without Quarter" ECW rules (available for free on his website). These rules are great for solo play and this time I used some of the optional rules for "Maddening Subordinates" and "Random Events" and the game has been really a blast! I was also loosely inspired by the raid scenario in C.S. Grant's "Tabletop Teasers"(Battlegames Special Edition). I thought a non set-piece encounter battle would be a good way to further test the "Victory Without Quarter" rules and so far they have performed fantastically well!
4 comments:
Excellent and inspiring battle report and pictures! Makes me want to trot out some of my minis and play another battle...
Fitz-badger has indeed said it all. You have indeed inspired me Sir- if not tempted me to buy some more lead...
Alan
I've played a couple of games using Clarence's rules . . . and they were a lot of fun (even though I lost both games).
-- Jeff
Excellent dude, go royalists go !
-- Allan
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