|The happiest Pathan commander I ever encountered...(actually she just was there for the photo op...Hot Wheels cars are more her taste these days)...|
|The Headman of the Waziri's village.|
|British begin to deploy for battle|
|Highlanders and Punjabis advancing on a Pathan held ridge|
|"Piper, sound the charge!"|
|The CinC of the British force and an artillery leader figure.|
|Pathan cavalry make an early charge on an advanced guard of the 12th Bengal Horse.|
|Highlanders and Punjabis scale the ridgeline|
|a mountain gun in support|
|Bengal cavalry and Ghurkas in a wild melee on the plain with Pathan cavalry.|
Units hit in close combat only translate "hits" as follows:
Elite Units 1or2= unit destroyed 3,4,5,6=mandatory one square retreat and lose 1SP
Average Units 1,2,3= unit destroyed 4,5,6=mandatory one square retreat and lose 1SP
Poor units 1,2,3,4=unit destroyed 5,6=mandatory one square retreat and lose 1SP
This rule adjustment served to both speed up the game just a bit and to make Close Combat more decisive...sort of a balance I think between Bob's intent and Morschauer's more "bloody" basic combat resolution approach where hits always eliminate. It also serves to differentiate fire combat results from Close Combat and at least it gave the Highlanders a reason to charge that heavily defended ridgeline!
But regardless, it produced a fun Sunday's diversion, and some thoughts about a possible campaign using a "squared" larger map that is scaled to my tactical table size of 18x18 grid squares so each grid square on the map would be a "table". The battle rules are clean and fast so running a campaign could actually work, and I can spice it with some skirmishes using "Sword and the Flame" if needed.