I broke out the old "GeoHex" hills I have for this one so they are showing the signs of wear from many years of gaming. I'm also planning to play a historical battle (Cheriton Wood) next and the GeoHex works well for capturing the feel of actual topography (even though the flocked hills are a little odd looking on the latex painted surface of the "Green Mile"). So the high ground for this skirmish is also modeled after a map of the topography of the Cheriton battlefield minus the wood and lanes so the table can be used with some re-arranging for the upcoming Cheriton refight.
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The lone troop of Sir Horatio Cary's Horse trot down the road to meet the oncoming Roundheads.
Two troops of Rupert's Horse gallop to support Cary's troop.
Rupert's first troop forms to the right of Cary just as the Parliamentary horse advance in the distance.
Charge and countercharge and a general melee ensues.
...a hot contest
As the melee rages, a third troop of Waller's Parliamentary horse advance against the Royalist flank...
Cary's troop falls back to regroup...
Waller's troop arrives on the flank of the melee to deliver a volley and then charges in...
But the Royalists throw in the second troop of Rupert's and for a time, a confused swirling melee...
As night falls, scattered horsemen from both sides reform... while at the site of the melee, Rupert's second troop throw back Waller's horse onto Haselrigg's cuirassiers arriving too late to tip the balance...
Thus the Royalists are able to shepherd the straggling baggage train to safety and for a time delay the Parliamentary pursuit...a win for the King!