It's been raining here in SW Virginia for so long I think I might apply for "Honorary Brit Status"...or maybe move to Seattle and be done with the sun for good... and to cap it off my son was sick and home from school as well so nothing to be done for it but...break out a game!
We decided to try out Bob Cordery's "Portable Wargame Rules" based on Joseph Morshauer adapted to hexes. I had just read Ross McFarlane's AAR of a game using the rules and thought they would be just the ticket for a quick game.
Now Napoleonics are a notoriously difficult era to simulate what with all the "rock, paper, scissors" nuances to deal with and such, but for this game we decided to use the rules as written to see how they worked and then adjust them later for Naps.
As the game progressed, I did cook up a simple "infantry squares" rule that seemed to work well: We said infantry could elect to form squares when an enemy cav unit moves adjacent...by doing this the infantry gives up it's roll against the cavalry in the Close Combat phase. The cavalry in turn has it's combat power reduced to 2, and if it fails to destroy the infantry unit, it is retreated one hex after the combat and is pinned. The infantry unit while in square cannot fire and takes an initiative point to change formation out of square.
|those 6mm fellows are tiny but aggressive!|
.... ahh the lot of a married wargamer is fraught with peril...