Being a guy who plays Grant's "The Wargame" mostly when using my 18th century collection, I never had an occasion in all these years to try out "Charge" by Young and Lawford. Since my figures are individually based it seemed a shame that I had not given the rules a try (something I suppose no self-respecting old school guy should tolerate...it simply won't do!), so last weekend I dismounted all my figures from their usual magnetic trays to have a real experience playing a large battle in the classic manner.
The battle was a simple set piece affair with a large town on one flank (an excuse to set out all my buildings...).
"Charge" is pretty quickly paced with long movement rates and decisive combat results, (after playing the more "stately" pace of The Wargame, firefights and artillery in this game cripple units at an alarming (but fun) rate.
My larger 36 man units broke down fairly neatly into 2, 16 man companies called for in the rules...the two company structure allowed a bit more flexibility in deploying but coupled with the firing rules, the units are more brittle. (I've heard somewhere that these rules have a more Napoleonic flavor...but I'd have to play it more to be able to say...)
Attacking Bleiherzeners take heavy casualties from Grolsteiner artillery posted on the hill. |
Being a solo player I usually balk at moving lots of individuals around but really it doesn't take all that much longer to get moves done.
A brigade of two regiments assaults the town. |
I'll probably set this up again and gives the rules another go...and after that hopefully give Ross McFarland's "Hearts of Tin" a try since he has updated the rules since I last had a chance to play them a good while ago.
And finally, a few shots of my recently completed windmill (with Mk I blades simply drawn on to thin wood)...I'll probably upgrade these someday when I have the inclination.